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Reborn Guide

Reborn is a core custom progression system. You reset your character to level 20 and evolve into a Tier 3 vocation with permanent power bonuses. This page explains exactly what you gain, what you keep, and what custom class advantages matter for your long-term build.

Quick Facts

  • You choose exactly 3 different permanent bonuses.
  • Your character level resets to 20, but your skills and magic level remain.
  • All reborn vocations unlock dedicated custom spell kits - granted automatically, no need to buy or learn them.
  • Reborn spells have no character level requirement - only a magic level requirement (knight spells have none at all).
  • Reborn can be done only once per character.

Balancing Status

Reborn spells are still under active balancing and may change over time. This page shows the current state and the intended class identity, not a final locked design.

ClassDesign direction
MS / Arch SorcererDPS, but smart and decision-based.
ED / Eternal DruidSupport with high team value.
RP / Divine PaladinDamage support and sniper profile.
EK / Legendary KnightTank-first gameplay focused on blocking hits and holding pressure.

Requirements

RequirementDetails
Minimum level100
Promotion stateYou must be on second promotion (Master Sorcerer / Elder Druid / Royal Paladin / Elite Knight).
Equipment checkAll equipment slots must be empty (fully naked - including your backpack).
Where?Primeval Phoenix NPC (Hero Island).
Repeatable?No - a character can be reborn only once.

What Changes After Reborn

  • Level: set to 20.
  • Vocation: upgraded to a reborn vocation (Tier 3).
  • Health / mana / capacity: recalculated for your new vocation at level 20.
  • Quest storage: most quest progress is cleaned (reborn bonuses and selected system storages are preserved - a proven postman keeps the title).
  • Location: you are teleported to your home town temple.
Before rebornAfter reborn
Master SorcererArch Sorcerer
Elder DruidEternal Druid
Royal PaladinDivine Paladin
Elite KnightLegendary Knight

Choose 3 Permanent Bonuses

You must pick three different bonuses. Duplicate choices are not allowed.

BonusValue
Critical Strike+10% critical hit chance, dealing +25% extra damage (one package)
Physical Protection-10% physical damage taken
Fire Protection-10% fire damage taken
Energy Protection-10% energy damage taken
Poison Protection-10% earth/poison damage taken
Life Drain Protection-15% life drain damage taken
Mana Drain Protection-15% mana drain damage taken
Healing Increase+15% healing done by your spells, runes and heals on others
Speed+20 permanent base movement speed (same as Boots of Haste)

Automatic Reborn Bonuses (Always Granted)

BonusValue
Experience gain+20%
Skill training gain+20%
Magic level training gain+20%

Class-Specific Custom Advantage

Druid line (Druid / Elder Druid / Eternal Druid): +10% rune damage permanently.

This is a built-in class passive and works independently from your 3 reborn bonus picks.

Reborn Spell Access (Custom Content)

All reborn vocations have access to a shared spell package and a dedicated class package. Reborn spells are granted automatically - the only gate is the listed magic level.

Shared Spells (All Reborn Vocations)

No magic level requirement.

SpellWordsManaEffect
Fortifyutamo rex vita100Temporarily raises your maximum health for extra survivability.
Purgeexana rex80Cleanses harmful conditions from yourself.
Aura of Resolveutamo rex tempo150Bolsters your defenses for a short time.
Temporal Shieldutamo rex grav200Surrounds you with a shield that soaks up incoming damage.
Dispersionexeta rex mas100Pushes nearby monsters away from you.
Arcane Focusutito rex100Temporarily sharpens your magic level.
Iron Willutamo rex tera100Frees you from paralysis and wards it off briefly.

Arch Sorcerer Spells

SpellWordsManaMagic LevelEffect
Void Riftexevo arcanum mas vis60035Unleashes a large burst of energy and leaves fields crackling in its wake.
Mana Burnexori arcanum mort15015Drains mana away from your target.
Chain Lightningexevo arcanum amp vis5020Strikes the nearest enemy and arcs to a few more nearby, weakening with each jump.
Arcane Overchargeutito arcanum2008Empowers your next offensive spell.
Soul Siphonexori arcanum vita18020Drains an enemy's life and returns some of it to you.
Temporal Fluxutani arcanum tempo40035Clears your spell exhaustion so you can cast again right away.
Elemental Convergenceexevo arcanum mas flam50030Erupts fire and energy in an area around you.

Eternal Druid Spells

SpellWordsManaMagic LevelEffect
Natures Embraceexura sylva mas res20025Heals allies around you and leaves them mending.
Wrath of Gaiaexevo sylva mas tera75030A large earthen area attack that poisons what it strikes.
Life Linkexura sylva sio12010Heals a chosen ally and restores some of your own health too.
Purification Waveexana sylva mas15015Cleanses harmful conditions from nearby allies.
Thorns Aurautamo sylva tera20015Turns part of incoming melee damage back on your attackers for a while.
Entangling Rootsexevo sylva grav25020Snares and wounds enemies with earth and poison.
Seed of Renewaladevo sylva vita30025Plants a healing zone that tends to allies over time.
Photosynthesisexura sylva tempo10010Steadily restores your health over time.
Wild Surgeexevo sylva hur25030Sends a wave of natural energy in the direction you face.

Divine Paladin Spells

SpellWordsManaMagic LevelEffect
Holy Javelinexori sanctus1205A focused ranged strike.
Divine Arrow Stormexevo sanctus mas30015Bursts the area around you with divine force.
Blessed Ammunitionutito sanctus2008Sharpens your ranged prowess for a short time.
Marked for Judgmentexeta sanctus15010Marks a target so it takes more damage from every source.
Sacred Groundexura sanctus grav20015Creates a zone that heals allies standing within it.
Eagle Eyeutito sanctus tempo1505Greatly sharpens your aim at the cost of some speed.
Divine Shieldutamo sanctus2505Briefly reduces the damage you take.
Piercing Shotexori sanctus con18010A long-range shot that pierces armor and shielding.
Salvationexura sanctus mas1505A small area heal for your group.

Legendary Knight Spells

No magic level requirement.

SpellWordsManaEffect
Legendary Strikeexori ferro ico90% of max manaA devastating weapon strike.
Ironcladutamo ferro tempo300Greatly hardens your defenses for a short time.
Battle Cryutito ferro mas200Rallies your party, sharpening their combat skills.
Revengeutamo ferro vis250Stores the punishment you take, then hurls it back as an area blast.
Intimidating Presenceexeta ferro mas70Forces nearby monsters to attack you.
Resilient Bodyexura ferro150Instantly restores a portion of your health.
Blood Furyutito ferro tempo200Trades safety for power - you deal more damage but take more too.
Last Standutamo ferro vita500Lets you survive an otherwise lethal blow for a brief moment.

Important Notes

  • "Poison protection" in reborn bonus selection reduces earth/poison combat damage.
  • Critical Strike includes both crit chance and crit damage as one package.
  • The Healing Increase bonus boosts healing you DO (your spells, runes and heals on others), not healing you receive.
  • Reborn spells are granted automatically after rebirth - no purchase or learning needed; magic level is the only gate.
  • Spell effects are described in broad terms - exact numbers are left for you to discover in-game and may change with future balance updates.